SHARK-Man is a game played using WASD controls to move the shark. The goal is to catch and eat as many crabs as possible. If you touch the boundaries, you will jump back to the starting point. There are three levels to this game. In level one, all crab are worth 1 point. In level two, all crab are worth half a point. In level three, crab are worth a quarter of a point. Every ten points that you earn, a new level is presented. The game becomes more difficult because of the point system.
The layout of my game was originally based upon the famous game of PAC-MAN. although this game is quite different than PAC-MAN, the field layout and maze is very similar. A couple of problems that occurred was making sure that when ever the shark would hit a boundary, it would have to jump back to the original starting point. I worked through this problem by using sensing and color tools.When testing, I would click the green flag and make sure everything was working properly. I would continuously test the game after almost every line of code that I wrote. By the end, everything that I intended worked great and how I was expecting it to work. I am the most proud of my game in the ability to have each crab change the score differently depending on what level the user was on. I have nothing to be disappointed in my game, it game out great.
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