PUPPY1

PUPPY1

Friday, January 16, 2015

SHARK-Man

http://scratch.mit.edu/projects/43154610/#player

SHARK-Man

SHARK-Man is a game played using WASD controls to move the shark. The goal is to catch and eat as many crabs as possible. If you touch the boundaries, you will jump back to the starting point. There are three levels to this game. In level one, all crab are worth 1 point. In level two, all crab are worth half a point. In level three, crab are worth a quarter of a point. Every ten points that you earn, a new level is presented. The game becomes more difficult because of the point system.

The layout of my game was originally based upon the famous game of PAC-MAN. although this game is quite different than PAC-MAN, the field layout and maze is very similar. A couple of problems that occurred was making sure that when ever the shark would hit a boundary, it would have to jump back to the original starting point. I worked through this problem by using sensing and color tools.When testing, I would click the green flag and make sure everything was working properly. I would continuously test the game after almost every line of code that I wrote. By the end, everything that I intended worked great and how I was expecting it to work. I am the most proud of my game in the ability to have each crab change the score differently depending on what level the user was on. I have nothing to be disappointed in my game, it game out great.

Wednesday, January 14, 2015

Final Unit Project Description of Game

My game is called SHARK-Man. the Goal of the game is to catch each evil character as fast as you can. I will be using a Shark as SHARK-Man and a crab as the villain. I will use a water or ocean background. Every time a villain is caught, you will receive 5 points. You win by achieving a score of 50. When you win, the background will change to a new scene where it will congratulate you for the victory. there is five levels. the levels will change wen 10 points are scored. To show the level changing, the background will change. Every time a level changes, the points drop by one point. This will make it so you need to eat more crabs to advance to the next level.

Monday, January 12, 2015

Penguin Joke And Scenes REFLECTIONS

Penguin Joke ;
I had fun doing the penguin joke. My conversation is about how the penguin looks and that he looks good. timing is used after each sentence so that the reader can read what they are talking about.

Scenes;
Both the stage and sprites change the appearance on the program. Either your changing the whole back ground or your changing a specific part of the project. Initialize sprite with the function change sprite to. Movies use scene changes. Classmates used backdrops to change the where there character was.

Back Ground

Penguin Joke

Wednesday, January 7, 2015

Peers Alpha Games

Sean =

Seans alpha game is very unique it includes colors and pictures and homemade designs. A turns into a apple.



Joos =

Joos alpha game is full of interesting colors and spins and rotations. O turns into an octopus.